Valve default viewmodel
Valve MMStock viewmodel FOV and offsets — baseline before tweaking.
Source: csdb.gg defaults
viewmodel_fov 60 viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5
Curated cvar bundles from csdb.gg and lineups.gg — add individually or take the full competitive set. Viewmodel and radar presets replace each other within their category.
Stock viewmodel FOV and offsets — baseline before tweaking.
Source: csdb.gg defaults
viewmodel_fov 60 viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5
Max FOV (68) with right-side offsets — popular in pro autoexecs.
Source: lineups.gg autoexec (Mar 2026)
viewmodel_fov 68 viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_presetpos 0
Cuts weapon sway and run dip for a steadier viewmodel — common pro tweak.
Source: csdb.gg viewmodel reference
cl_bobamt_lat 0.1 cl_bobamt_vert 0.1 cl_bob_lower_amt 5
Bypass OS mouse acceleration and keep scoped sensitivity 1:1 with hip-fire.
Source: csdb.gg mouse reference
m_rawinput 1 zoom_sensitivity_ratio 1
Zoomed-out minimap with larger HUD element — common execute setup.
Source: lineups.gg autoexec (Mar 2026)
cl_radar_scale 0.4 cl_hud_radar_scale 1.15 cl_radar_always_centered 0
Tighter zoom (0.35) with icon scaling — csdb.gg pro radar bundle.
Source: csdb.gg pro radar settings
cl_radar_scale 0.35 cl_radar_always_centered 0 cl_radar_rotate 1 cl_radar_icon_scale_min 0.5 cl_hud_radar_scale 1.15 cl_radar_square_with_scoreboard 1
Max rate, interp 0 + ratio 1, 128 tick cmd/update — standard MM bundle.
Source: csdb.gg + lineups.gg autoexec
rate 786432 cl_interp_ratio 1 cl_interp 0 cl_cmdrate 128 cl_updaterate 128
Limits MM search to 80 ms — csdb competitive network preset.
Source: csdb.gg competitive network
mm_dedicated_search_maxping 80
Silences round/menu/MVP music, keeps the bomb timer beep, and tames teammate voice volume.
Source: csdb.gg audio optimization
snd_roundstart_volume 0 snd_roundend_volume 0 snd_mvp_volume 0 snd_menumusic_volume 0 snd_deathcamera_volume 0 snd_tensecondwarning_volume 0.1 voice_scale 0.7 snd_mute_losefocus 1
Less visual noise when spraying — common FPS tweak.
Source: csdb.gg FPS optimization
r_drawtracers_firstperson 0
Uncapped in-game FPS with 120 fps menu cap.
Source: csdb.gg FPS optimization
fps_max 0 fps_max_ui 120
Turns off auto-help, instructor, and help prompts.
Source: csdb.gg FPS + lineups.gg misc
cl_autohelp 0 gameinstructor_enable 0 cl_showhelp 0
Reduces input latency on supported setups.
Source: csdb.gg FPS optimization
engine_low_latency_sleep_after_client_tick true
Jump back to spectating faster after dying.
Source: lineups.gg autoexec (Mar 2026)
cl_disablefreezecam 1
Disables dynamic lighting and bloom, preloads assets, and enables multicore rendering for higher FPS.
Source: csdb.gg FPS optimization
r_dynamic 0 mat_disable_bloom 1 mat_queue_mode 2 cl_forcepreload 1 cl_animate_player_models 0
Removes the version/debug overlay in the corner — cleaner competitive HUD.
Source: Steam — How to Hide Build Info (id=3057673955)
r_show_build_info false
Max fade (1.0) when your crosshair is on a teammate’s head — less name clutter in fights.
Source: Steam — Teammate name fade (id=3245144889)
cl_teamid_overhead_fade_near_crosshair 1
Green accent, slightly smaller HUD, teammate colors with letters, and bomb under the radar.
Source: lineups.gg HUD guide
cl_hud_color 4 hud_scaling 0.85 cl_teammate_colors_show 2 cl_hud_bomb_under_radar 1